AI Insights · Timothy · July 2024
Top 5 Boxing Games on iOS in Uruguay: Q2 2024 Performance
Explore the performance of the top 5 boxing games on iOS in Uruguay for Q2 2024, including trends in downloads, revenue, and active users.
During the second quarter of 2024, the top 5 boxing games on iOS in Uruguay showed varied performance in terms of downloads, revenue, and weekly active users. Here is a closer look at each game's performance, based on data from Sensor Tower.
EA SPORTS™ UFC® 2 by Electronic Arts had a mixed quarter. Revenue fluctuated, peaking at $28 in the week of May 6 and ending June with $10. Downloads were highest at the beginning of the quarter with 104 in mid-April, but saw a significant drop to 19 by the last week of June. Weekly active users also declined from 281 at the start of April to 159 by the end of June.
Real Boxing 2 from Vivid Games S.A. experienced sporadic revenue, peaking at $71 in the second week of April and stabilizing around $14-$15 towards the end of June. Downloads were relatively stable with a high of 44 in late May, but saw a significant drop to just 3 in the final week of June. Weekly active users showed a similar trend, starting at 64 and dropping sharply to 10 by the end of the quarter.
I, The One - Fighting Games by Azur Interactive Games Limited saw a late spike in revenue, generating $39 in the first week of June. Downloads were relatively steady but peaked at 33 in late April and 30 by the end of June. Weekly active users were consistent, peaking at 300 in late May and maintaining around 242 by the end of the quarter.
Boxing Star: Real Boxing Fight from THUMBAGE maintained a consistent revenue stream, peaking at $39 in early June. Downloads reached their highest at 35 in late April but fell to 5 by the end of June. Weekly active users started strong at 138 in late April but tapered off to 46 by the end of June.
Fight Master. by BoomBit, Inc. saw an initial revenue spike of $32 in the first week of April but generated no revenue for most of the quarter. Downloads were minimal initially but increased to 38 by early June. Weekly active users showed some activity in late May and early June, peaking at 30.
For more detailed insights and trends, visit Sensor Tower.